Monday, May 9, 2011

Ryan's Statement

The focus of my works is based upon user centric interactivity and
organic motion within a digital environment. I research and try to understand
other people’s cognitive patterns so that I can seek new ways of interaction
within an environment using multiple tools, mostly consisting of various 3D,
graphic, and animation platforms. Each one of my interactive works is a hybrid
of these different digital mediums.

Working on a project for commercial purposes can sometimes be very cut
and dry to get the user what they expect as quickly as possible and in an
unambiguous matter. But understanding the process of how that system works
and what the user is expecting can be a pleasure and challenge, because it
allows me to make the interaction and object attractive or playful – creating a
better user experience.

In the book, “Programming Interactivity”, the author Joshua Noble
mentions interactive art being, “...the interaction between the viewer and the
system that the artist has created”. When conceptualizing ideas for a new work, I
think about the situation the viewer will be in and how they’ll interact with the
work within its given environment. I also think of a narrative or story, and try to
tell it not by words, but by the actions and reactions of the created system.
Allowing the user to explore and interact with a work to come up with their own
conclusions is a lot more intriguing to me than having them follow direction. This
system, that’s designed for a specific environment and task, overall exists to try
to be a thought provoking art experience.

My latest works have been a hybrid of various applications and hardware
modifications to design a system to allow a user to experience a body of work
with their own body. This experience is an evolution of my previous interactive
works. In the past, my works were dependent upon a monitor, keyboard, and
mouse. This type of interaction, called natural user interfaces, has recently
made huge strides of progress in the field of technology. The latest progress in
this field is being able to track an object or person’s whole body in three-
dimension through real-time video at a cost-effective budget. This can allow an
artist, designer, or developer to use that extra data to create new types of user
interaction that we haven’t experienced before. My future works will continue to
follow these new technology trends and being able to manipulate them in a way
to create new experiences.